Planetside 2 See Death Summay Again
Hey at that place, folks. With the summer months right effectually the corner, I wanted to revisit the roadmap with an heart to what'south currently in development, and what y'all'll see in the next leg of PS2's evolution.
But showtime, let's take a moment to talk almost a couple hurdles we've been dealing with since roughly around the time of the Arsenal Update.
G15 errors:Over the past few weeks, we've added loads of logging, pored over code submissions, and continue to search for the source of our G15 issues. A G15 is the error you see when yous tin't connect through your "gateway" to the server. This isnot something that's incorrect with your calculator or connection.The only "fix" is to wait for a while and try again later. Withal, we do have a bandaid in place that should cut down on G15 issues substantially, by shutting downwardly broken gateways afterwards enough connections get stuck on it.
Network issues:For players who make employ of the Deutsche Telekom ISP (primarily Cobalt/Miller players,) we've made some routing changes late final week that should take resolved the major connexion issues through that Isp. For Connery players experiencing high latency, we're nevertheless trying to track down where the affect is. To that end,please submit tickets to CS using the following information when latency problems take place: https://assist.daybreakgames.com/hc/en-us/categories/204228447-PLANETSIDE-2We need your character name, server, time of incident, Internet service provider, and PC specs, if you can provide them. There have been relatively few players doing this at this point, despite information technology existence helpful to resolve these problems.
As a side annotation, resolving the above problems and developing the roadmap are washed in parallel. The team members devoted to one are not actively developing the other. Thought that was worth mentioning, given some of the discourse I've seen surrounding these events.
Roadmap Progress
Speaking of the roadmap, let's cheque back in on how things are going.
The roadmap, as nosotros movement into the 2d leg of our 2022 ambitions.
Year'southward Get-go
For our first leg of the roadmap, nosotros delivered on well-nigh of what nosotros set out to practise, with the new Codex and Main Nav Card updates making their way Alive on May 4th. We've taken onboard a fair amount of feedback during that time, similar surfacing the logout button separately from the collapsible carte, and cleaning up the membership promotion expanse, among others. The Codex has besides been fleshed out a fair amount, and is at present a good jumping off bespeak for future additions. We'll exist sending this latest round of updates to PTS afterwards this week.
Updated Chief Nav menu and Codex.
Outfit Wars on Nexus
From here, nosotros start moving into summertime-ish, where we'll see the render of Outfit Wars in a new 1v1 format on the continent of Nexus. More to follow on these changes once nosotros're closer.
Water Combat and Naval Vehicle
While we're not wholly decided on the telescopic of the underwater gainsay nonetheless, we'll be making efforts to expand that. The goals would be to add more than depth (hah) to water gameplay by giving players reasons to use the water, ways to defend themselves, and brand information technology a flake easier to traverse while withal retaining the experience. We'll be introducing our get-go proper naval vessel equally a part of that, which we'll talk about more in the near future.
Revisiting Squads
Equally was mentioned in the original roadmap dev post, nosotros'd similar to innovate "Garrison Squads" that allow players to grade temporary, local area groups automatically when attacking or defending regions, and have a laissez passer on the squad finder and surrounding squad functionality equally a whole.
Item Gifting
Being able to gift DBC-purchasable items to your friends is something that'due south been requested over the years, and we're currently working to become this implemented. Information technology might not land with the 19-year PlanetSide Legacy update in May, but that's the timetable we're shooting for.
Off-roading
There's plenty going on that you won't discover in the roadmap likewise.
For example, the next update will incorporate some player feedback into the Trident Relays, giving defenders the ability to accomplish the height of the dome to deal with assaulter vehicle spawns. We've also been consistently adding quality of life improvements to the updates thus far, with a couple more than on the way. You'll soon be able to disable auto-knife wielding as an option, and disable a multitude of HUD indicators (something that'due south been asked for for a long time.)
New ramps that atomic number 82 to the top of the Trident Relays.
When the PlanetSide Legacy outcome arrives, some killer new cosmetics will make their style to the Depot, also equally all new empire-specific Anti-Textile Rifles to diversify your arsenal a chip.
All new Anti-Material Rifles, one for each faction.
Overall, I've been happy to see the renewed excitement surrounding the Arsenal Update, and the Roadmap items we've got planned. We'll continue to build, refine, and aggrandize as we movement through the year. Thanks for the continued support, anybody.
-Wrel, Pb Designer
Source: https://www.planetside2.com/news/on-the-roadmap-again
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